Showing posts with label interactive. Show all posts
Showing posts with label interactive. Show all posts

4.09.2012

Interactive Evolutionary Design (Introduction to Interactive Evolutionary Design)

Interactive Evolutionary Design (Introduction to Interactive Evolutionary Design) Video Clips. Duration : 1.78 Mins.


Interactive evolutionary design systems allow individuals to explore solution spaces for design solutions that might never have been considered using more traditional means. Our approach first involves the "meta-design" of a parametric prototype which implicitly defines an immense set of possible designs. The computer initially presents the user with a randomly generated population of these designs. The user chooses the "best" ones based purely on subjective, personal evaluation criteria. The software uses this qualitative "fitness" information to select which designs will be recombined ("mated" and "mutated") to produce the next generation of new design solutions. This process can be repeated until the user converges on a satisfactory set of solutions. We have been investigating such systems by building them using existing digital content creation software such as Maya, Max/MSP/Jitter, Houdini, and RenderMan. While the great majority of interactive evolutionary design research systems have involved entirely custom software intended for breeding entities within one fairly narrow problem domain, eg, certain classes of buildings, cars, images, etc. Our current focus is the creation of generic tools within these environments to allow non-programmers who are familiar with these tools to create their own evolutionary design problem spaces within the scope of each software package (eg exploring 3D form, lighting, or motion with Maya, or real-time video filtering within Jitter ...

Tags: OSU, ACCAD, maya, jitter, evolutionary design, technology, computer graphics

3.08.2011

GTAC 2010: measurement and monitoring of professional experience in interactive streaming applications

Google Test Automation Conference 2010 from 28 to 29 October 2010, measurement and monitoring of professional experience in interactive streaming Shreeshankar Chatterjee, Adobe Systems has introduced Italy Abstract: interactive multimedia applications are increasingly using the Internet as ubiquitous as web conferencing applications RIA multi-player games, video telephony and unified communications-based offerings, etc. There may be hundreds of variables that affect the quality of experience(QoE) for these applications. Tolerance for a good user experience is low and the feedback is mostly subjective and opinionated enough to impact on business. Under these conditions random, we can objectively measure experience? Can the process of identifying bottlenecks meant to be deterministic? We aim to enter debugging for developers and architects? We can benchmark the system as acceptable experience? The speaker proposes a testing methodology organized for the problem. It beginsto build testability, development agents, Design QoE metrics and thus isolate the areas of data modeling at high risk. The paper then discusses some examples of using these techniques for debugging bottlenecks user experience (risk adjustment), for benchmarking and continuous integration of test systems (hazard identification) and the construction of "expert system "instruments of control (prevention of). Speaker Bio: Shreeshankar Chatterjee has more than 8 years of trial experience, including 5Years ...